![]() Is there a way to make ePSXe use up more of my PC's resources? When ePSXe is running in "fast" mode, it seems to barely touch my resources at all (Taskmanager says 1-2% of the CPU and GPU-Z says 1% of the GPU Load). Petes PSX GPUs Version 1.77 (525 KByte Zip-File) - visual rumble feature (epsxe 1.7.0), special game fix fake gpu busy, adjusted fps limit, screen smoothing crash fix (D3D) P.E.Op.S./Petes OpenGL Windows PSX GPU Binary files of my Open Source OpenGL PSX GPU for MS Windows. Even when I just stand around on the world map doing nothing the FPS won't increase Also I choose to play using an ISO, because it's a lot faster than a CD. Note that choosing to use ePSXe 1.9.0 and/or Pete's OpenGL driver 2.9 results in the game being stuck at the regular 60 FPS. & utilities for games present bugs that would look. Video: Pete's OpenGL driver 1.76 set to "fast" (tested both in fullscreen and window mode) EPSXE PETES OPENGL 1.77 DRIVER (epsxepetes6331.zip) Download Now EPSXE PETES OPENGL 1.77 DRIVER GPU Plugin Starting in version 1.8.0 ePSXe supports HD graphics using the OpenGL plugin Peopsxgl. 3GB RAM (normally 8 but on 32 bit windows there's a RAM limitation, i.e. graphics card with 1GB RAM and 192 CUDA-cores Final Fantasy VII runs at 120 FPS no matter what I do. Until before I bought a new and considerably faster PC I was thinking "if you don't limit the FPS in ePSXe it goes as fast as your PC allows", but that doesn't seem to be the case.
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